¡Videojuegos!

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Comentarios

  • ¿Pero por qué dices que no pasas del 258?! No entiendo. ¿No haces más de 258 puntos?
  • Bueno, haciéndolo bien he llegado a 256 :(
  • edited March 2014
    @latipi lo que tienes que conseguir es llegar a 2048 en los recuadros, no en los puntos totales que vas sumando en cada jugada.
    Es así, no?
  • ¿Cómo en los recuadros? No entiendo. El tinte me está afectando.
  • Exacto. Hay que conseguir el 2048 en los recuadros pequeños.
  • Pufff, pues eso es muy complicado, y con ruviez más.
  • AAAAAAH el número que va sumándose en los recuadros! Ocai, voy a ello

    http://24.media.tumblr.com/tumblr_m70ixizFXv1rsj0y6o1_500.gif
  • jajajajajajajaaj sois lo peor
  • Na... 256 otra vez... no hay manera de pasar de ahí.
  • Nada, ya me he obcecado con los putos cuadraditos y no llego a lo que llegaba antes. Mierda, me he picado.
  • Jajajajaja, @poblera for president!
  • MIERDA POR QUÉ ME HABEIS EXPLICADO EL FUNCIONAMIENTO REAL MIERDAMIERDAMIERDAAAAA
  • Jajajajaja, hemos creado un monstruo!!
  • Cuando vivía en la ignorancia conseguía más puntos :( Por qué señor, POR QUÉ
  • Yo también me he estancado en 256. :(
  • Es que conseguir dos recuadros con 256 para poder sumarlos es complicao...
  • 512! A punto de conseguir 1024.
  • 512!! NO JUEGO MAS.
  • Ajjajajajajaj no es productivo que diga esto pero está la versión para movil!
  • JAJAJAJA, te diré que estaba pensando ahora mismo "y esto no estará para iphone?"
  • edited March 2014
    Lo siento. No lo volveré a hacer.

    Pd. Para movil se llama 2048
  • Quién consiga 1024 que ponga una captura o algo.
  • Uno del chat de iamamiwhoami consiguió 1024.
  • Yo conseguí 1024,pero antes de que lo pusierais aquí.
    Ahora de 512 no paso :-(
  • edited March 2014
    512 es fácil

    image
  • He conseguido 1024 :D He estado a punto de estamparme con la marquesina de una parada de bus, pero lo he conseguido!

    @poblera PUTA, TE ODIO
  • OS ODIO POR DESCUBRIRME EL MALDITO JUEGO ESTE!
  • edited March 2014
    Yo lo descubrí aquí y qué razón tenían
    http://m.huffpost.com/es/entry/4992401

    "Sobre un total de 51 millones de partidas, solo se han ganado 530.000. Eso es un 1% del total"
  • Voy a seguir. VOY A SEGUIR. Esto es un infierno, matadme. Pero primero dejadme una partidita más, sólo una, la última...

    @poblera TE VA A PESAR, ¿ME OYES? TE VA A PESAR
  • ^^Yo te ayudo con la venganza hacia @poble
  • Jajajajaja alguien ha pasado de 512?? Yo estoy en el metro camino a casa y voy a ello. LO CONSEGUIRÉ!
  • Como te odio, COMO TE ODIOOOOO
  • Jajajaja :* Lo dejo ya por hoy. Espero. <3
  • Ya me llegaron los juegos, tardaron solo una semana, increíble para ser Zavvi.
    El Dragon's Domga he jugao poquito, pero promete mucho, pero el Far Cry 3 es un pedazo de juego del copón, me tiene enganchaito.
  • edited March 2014
    Ese juego de ir haciendo parejas es uno que lleva pululando un tiempo para iOS y recientemente para Android: THREES!
    https://play.google.com/store/apps/details?id=vo.threes.exclaim
    https://itunes.apple.com/us/app/threes!/id779157948?mt=8
  • Ay, yo juego a THREES. y no paso de los 2.655
  • edited March 2014
    Mateusz Skutnik, creador de Submachine y otras series, fundador de Pastel Games, hablando sobre el futuro de los spónsors de juegos indie y sobre el futuro del Flash en los juegos online.

    "If you’ve been playing my games lately, you probably came across this confusing message. Let me explain what’s happening and if you have to be worried that my games are going away.

    Short answer:
    No, you do not have to worry about anything. My games aren’t going anywhere, this matter is completely irrelevant to the games. You can sigh in relief.

    Longer answer:


    Yep, times are changing, again. This time – significantly, and for the worse, which will become better in time. Bare with me, I’ll explain everything. Again – don’t worry. This message above is a fallout of Mochiads going out of business and closing it’s services rather abruptly. What is Mochiads, you ask? It’s an in-game advertisement provider (all those ads that could be seen inside the game screen when game is loading). I’ve been a partner of Mochi since the beginning in June 2007. As I remember it was still in Beta at the time. And now they’re closing it’s services and are notifying you that ads are no more, and free games once again got a bit less profitable for the developers. Did I got hit by this? Well, sure, but my games were never that popular and profitable in the first place. Actually – when the sponsorship model went belly up last year – that was a bigger hit, but I survived that as well. You might have noticed that Pastel Games are making less and less games each year. And that my own games no longer have sponsors. Luckily, now you are my sponsors. Each one of you, whether you buy my games or just play them online with ad-block turned off.

    I’ll be switching from Mochi to CPM Star, but that will take time. It’s roughly 150 games that need tweaking, and I just don’t have time to do it right away. Maybe one game daily, or something like that… Thanks for testing that CPM in-game ad system for me a few days back. You are the best.

    Also, don’t worry about that intellectual property talk, because I’m the creator, and owner of all my IP’s and Mochi going out of business has nothing to do with it.

    Since we’re already talking about the grim reality of flash game market, there’s another subject to discuss. It seems like this flash game business is slowly but steadily fading away and one day it’ll be gone. Maybe I’m wrong, but before that happens, creating flash games will become completely not profitable. Remember, that business model that I operate on I created back in 2005. That was, wait for it, centuries ago in internet years. Back then Youtube didn’t exist yet. Can you imagine that? Since then everything changed, and on top of that completely new market emerged – the mobile market, and that completely messed up the dynamic of creating free content for computer devices.

    Long story short – I’ll be switching platforms, from flash to (probably, hopefully) Steam. That will take time and effort, but that’s nothing new to me. However, I won’t go on the mobile market. Tried it before, got burned, and now the insanity that is app store and android market is out of the picture for me. I don’t want to create mobile games. I don’t consider swiping a finger proper way of playing my games. Moreover, point and click games are completely incompatible with mobile devices. Lack of cursor defies screen exploration.

    The transition from flash to other formats (not necessarily Steam, I can build standalone games and just sell them through my store, as usual) is not something that will happen overnight. I want to at least create Submachine 10 in flash. I just can’t abandon you now, at the end of the series.

    To recap – yes, the flash game market is getting worse. that will push me towards creating games on other platforms, which is a good thing.

    Is it possible that the term “free games” will no longer apply to my productions? Well, it is.

    Everything changes. Again.

    I’m still here. Making my own things, as usual."
  • didntreadlol.gif
  • edited March 2014
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    Estoy triste sin coñas. No quiero otras putas Google Glasses.
    Inserto esto por lo que dicen al final, que esto empezó en Kickstarter y ahora no van a ver un duro los backers.

    http://www.anaitgames.com/noticias/mark-zuckerberg-facebook-compra-oculus-rift
  • Yo puse cara de WTF y aún no se me ha quitado.
  • Yo tengo sueño
  • Este ya compra por comprar, o bien tiene en mente algo que no es Facebook
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